Naughty Dog shares plans for Uncharted 4

Creative Director UNCHARTED 4: A Thief’s End Neil Drakmann (Neil Druckmann) and game director Bruce Stagie (Bruce Straley) obviously do not hide their intention to create something grandiose out of the last adventure of Neutan Drake.

In an interview with Game Informer, the Casino-Palm.uk developers admitted that they are trying to take the maximum to take advantage of the experience that Naughty Dog I have accumulated over the past thirty years, including work on the superpowial The Last of Us. Plus, they want the game to look more and more like a “sandbox”, only to be “deeper at the emotional level”.

By the way, according to Dracmann, Now that the audience saw Demo Uncharted 4 and more or less representing what to wait, the studio can afford to concentrate on the end of the project, the release of which is scheduled at the end of this year. Although, in fact, before the end is still how far.

However, developers are convinced that they have already achieved some important successes. For example, they have decided on the pace and tone of the game. As the representatives say Naughty Dog, A Thief’s End It is created as a kind of adventure in the style of a comic book, the action of which develops in a realistic, full life of the world. And, of course, the team pays a lot of attention to battles.

In the view of the creative director Uncharted 4 The battle in the video game becomes exciting only when it occurs in the dynamics, and not when you sit in the shelter, then you look out to shoot, and dive back again. In general, judging by the description Dracmann, As soon as the enemy manages to get around Drake’s shelter from the flank, our hero will have to immediately jump out of there and move on. And he will be able to distribute to Lule, simultaneously rolling down the mud down the hill. Nevertheless, from other episodes of the series, I differ A Thief’s End will distinguish the more thoughtful use of stealth.

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