Maxis natives founded a studio and make a new game

We do not know if it is necessary to remind you that the March launch Simcity turned around for Electronic Arts a real disaster, when the company servers collapsed at once, unable to withstand the influx of users. As you know, disasters rarely do without casualties. Not without them and in our case. True, we are talking about personnel losses. Soon after the incident, management EA began to clean anger at their employees, forcing key people involved in the development Simcity, Leave the studio Maxis.

Among the refugees were a creative director www.kingdom-casino-online.co.uk Ocean Quigley (Ocean quigley), chief architect Andrew Willott (Andrew Willmott) and senior gameplay designer Dan Muscovite (Dan Moskowitz). If they were grieved, it was not very long, because they soon opened their own studio, which was called Jellygrade, and immediately began to create their first project.

True, what exactly will turn out to be this very project, it remains only to guess. Quilly On his Twitter gave an unambiguous hint that it would be a life simulator on Earth, which has genuine scientific value and combining elements from Simcity, Simcity 4, SPORE And The Sims 2. Now the game is at the stage of studying the concept. She should go out as exclusively for iPad.

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